Blog
Latest posts from my Substack.
Porting Explode Geometry to Python: Life After MaxPlus
August 5, 2026
For years, one of the friendlier ways to learn the 3ds Max API in Python was the Explode Geometry sample.
Read on SubstackSetting Up 3ds Max 2027 SDK Development with Visual Studio 2026
July 31, 2026
Visual Studio 2026 landed in late 2025, and if you write plugins for 3ds Max, the first question is the obvious one: can I move my development environment to the new release, or do I need to stay put?
Read on SubstackSingleton to Dependency Injection: A C++ Refactor
July 26, 2026
Why MantisBase is replacing the MantisBase::instance() singleton with dependency injection in v0.4.x; testability, honest signatures, and multiple instances per process.
Read on SubstackMantisBase v0.3.6 Release
July 1, 2026
A Cleaner, More Consistent API
Read on SubstackTo Port or Not to Port: C++ to Rust, and the Trap of the 90% Demo
June 28, 2026
Ownership was never in the source code. That's the whole migration — and it's exactly the part the demo skips.
Read on SubstackMantisBase is Moving to Rust
May 18, 2026
There is no shortage of "rewrite it in Rust" stories on the internet.
Read on SubstackWhat’s new in 3ds Max 2027?
April 13, 2026
Originally posted here:
Read on SubstackMantisBase v0.3.4 — Admin Upgrades, Bug Fixes & Docker Updates
February 26, 2026
We're shipping v0.3.4 today with a handful of quality-of-life improvements, a cleaner configuration story, and a few important bug fixes.
Read on SubstackMantisBase Devlog #1—We're Live
February 26, 2026
If you've been following along, you know I've been busy building MantisBase for a while now.
Read on SubstackMantisBase v0.3.3: Real-Time Database Updates with Server-Sent Events
February 3, 2026
February 4, 2026 — We're excited to announce the release of MantisBase v0.3.3, bringing real-time database capabilities to this lightweight, high-performance Backend-as-a-Service framework.
Read on SubstackSmart Living & Leadership: Designing for Tomorrow
November 13, 2025
The second edition of the Smart Living & Tech Leadership Conference 2025 ran for two days, with intense, future-focused dialogue.
Read on SubstackEmbedding Slint UI Within a Qt Application (C++)
October 10, 2025
Qt is a mature and feature-rich framework, but building flexible and declarative UIs often requires more than widgets and signals.
Read on Substack[Youtube] What is Mantis?
September 30, 2025
We have earlier introduced Mantis, a C++ BaaS toolkit, designed to be lightweight but powerful.
Read on SubstackMantis v0.2.7-beta Release
August 23, 2025
We’ve shipped Mantis v0.2.7-beta, a new milestone for our lightweight pluggable backend-as-a-service (BaaS) framework written in C++.
Read on SubstackIntroducing Mantis: The C++ Backend Framework Built for Simplicity and Speed
July 9, 2025
In a world dominated by heavyweight frameworks and bloated deployment pipelines, Mantis stands out as a fast, modular C++ backend library designed for simplicity, speed, and embeddability.
Read on SubstackDeepWiki: How to Instantly Understand Any Codebase with AI-Powered Documentation
June 19, 2025
In the growing jungle of codebases, developer tools, and open-source libraries, one thing remains consistently frustrating: documentation.
Read on SubstackUpgrading 3ds Max .NET Projects from .NET Framework to .NET 8
June 1, 2025
3ds Max 2025 and earlier versions have used the .NET Framework for building plugins, but, with the VFX world transitioning to .NET, 3ds Max 2026 brings this support with it. As such, .NET projects req
Read on SubstackWhat's new in 3ds Max 2026?
May 30, 2025
A few weeks ago, 3ds Max 2026 saw its official release, introducing new features and capabilities for both artists and developers.
Read on SubstackPorting Plugins from 3ds Max 2024 to 3ds Max 2025
May 30, 2025
3ds Max 2025 came with some breaking changes that marked an era of new approaches aimed at improving performance at the core.
Read on SubstackSlint 101: The Basics
April 19, 2025
What is Slint? Slint is a cross-platform UI toolkit written in Rust with language bindings for C++, JavaScript, Python, and much more. As a cross-platform toolkit, Slint offers several features: First
Read on Substack