Blog

Latest posts from my Substack.

Porting Explode Geometry to Python: Life After MaxPlus

August 5, 2026

For years, one of the friendlier ways to learn the 3ds Max API in Python was the Explode Geometry sample.

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Setting Up 3ds Max 2027 SDK Development with Visual Studio 2026

July 31, 2026

Visual Studio 2026 landed in late 2025, and if you write plugins for 3ds Max, the first question is the obvious one: can I move my development environment to the new release, or do I need to stay put?

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Singleton to Dependency Injection: A C++ Refactor

July 26, 2026

Why MantisBase is replacing the MantisBase::instance() singleton with dependency injection in v0.4.x; testability, honest signatures, and multiple instances per process.

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MantisBase v0.3.6 Release

July 1, 2026

A Cleaner, More Consistent API

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To Port or Not to Port: C++ to Rust, and the Trap of the 90% Demo

June 28, 2026

Ownership was never in the source code. That's the whole migration — and it's exactly the part the demo skips.

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MantisBase is Moving to Rust

May 18, 2026

There is no shortage of "rewrite it in Rust" stories on the internet.

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What’s new in 3ds Max 2027?

April 13, 2026

Originally posted here:

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MantisBase v0.3.4 — Admin Upgrades, Bug Fixes & Docker Updates

February 26, 2026

We're shipping v0.3.4 today with a handful of quality-of-life improvements, a cleaner configuration story, and a few important bug fixes.

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MantisBase Devlog #1—We're Live

February 26, 2026

If you've been following along, you know I've been busy building MantisBase for a while now.

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MantisBase v0.3.3: Real-Time Database Updates with Server-Sent Events

February 3, 2026

February 4, 2026 — We're excited to announce the release of MantisBase v0.3.3, bringing real-time database capabilities to this lightweight, high-performance Backend-as-a-Service framework.

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Smart Living & Leadership: Designing for Tomorrow

November 13, 2025

The second edition of the Smart Living & Tech Leadership Conference 2025 ran for two days, with intense, future-focused dialogue.

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Embedding Slint UI Within a Qt Application (C++)

October 10, 2025

Qt is a mature and feature-rich framework, but building flexible and declarative UIs often requires more than widgets and signals.

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[Youtube] What is Mantis?

September 30, 2025

We have earlier introduced Mantis, a C++ BaaS toolkit, designed to be lightweight but powerful.

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Mantis v0.2.7-beta Release

August 23, 2025

We’ve shipped Mantis v0.2.7-beta, a new milestone for our lightweight pluggable backend-as-a-service (BaaS) framework written in C++.

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Introducing Mantis: The C++ Backend Framework Built for Simplicity and Speed

July 9, 2025

In a world dominated by heavyweight frameworks and bloated deployment pipelines, Mantis stands out as a fast, modular C++ backend library designed for simplicity, speed, and embeddability.

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DeepWiki: How to Instantly Understand Any Codebase with AI-Powered Documentation

June 19, 2025

In the growing jungle of codebases, developer tools, and open-source libraries, one thing remains consistently frustrating: documentation.

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Upgrading 3ds Max .NET Projects from .NET Framework to .NET 8

June 1, 2025

3ds Max 2025 and earlier versions have used the .NET Framework for building plugins, but, with the VFX world transitioning to .NET, 3ds Max 2026 brings this support with it. As such, .NET projects req

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What's new in 3ds Max 2026?

May 30, 2025

A few weeks ago, 3ds Max 2026 saw its official release, introducing new features and capabilities for both artists and developers.

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Porting Plugins from 3ds Max 2024 to 3ds Max 2025

May 30, 2025

3ds Max 2025 came with some breaking changes that marked an era of new approaches aimed at improving performance at the core.

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Slint 101: The Basics

April 19, 2025

What is Slint? Slint is a cross-platform UI toolkit written in Rust with language bindings for C++, JavaScript, Python, and much more. As a cross-platform toolkit, Slint offers several features: First

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